Video Guides
3. AFK and Gamepad Features
11.1 Setting up Cinematic Panel Controls
11.2 Using the Cinematics Panel
The Gamepad uses the Virtual Joystick driver to act as a Gamepad on your device. It can configured as an X-Box or Generic controller to function in steam.
Using the CINEMATICS Panel
The Cinematics panel is intended to help those who like to create visual scenes in a more repeatable and easy way. There are several things that need to be setup to get the most out of the features.
NOTE: The vJoy instillation and calibration is required to do any camera work either on foot or in ground vehicles.
IMPORTANT For a better experience, please read all the NOTES: of this section. IMPORTANT
Step 1 is to setup the controls which are unbound by default in Star Citizen. make sure the cinematic Panel is set to REALTIME and the DURATIONS are all 0
On the Cinematics Panel of GTc press the [joy/key] toggle button to set the control to virtual joystick, you will see the circular joystick grid.
Then In the Star Citizen [Options] select [Joystick/Hotas] down the bottom right and then go to [On foot - all] and double click the [inputs for look up/down] and move the [virtual joystick] on the GTc panel up or down to bind it. Repeat this step for the left/right and moving the [virtual joystick] left or right.
Hint: you can use the hexagonal reset button in the top left to recenter the joystick.
NOTE: The vJoy instillation and calibration is required to do any camera work either on foot or in ground vehicles.
NOTE: Star Citizen does not allow you to delete cameras 1,2 and 3.
While still in [On foot - all] scroll down until you find [Zoom in (ads) and zoom out (ads)] Double click the [zoom out (ads)] and when it is waiting for input move the [Zoom Slider] on the GTc Panel down and hit UPDATE.
Once it binds, press the hexagonal reset in the top left and repeat for zoom in but move the [zoom slider] up.
Next, go to the [Vehicles - View] section of [Joystick/Hotas]
Repeat the steps from on-foot to bind the GTc Joystick to the [look left/right] and [look up/down]
Then repeat steps from on-foot to bind the [zoom in 3rd person] and [zoom out 3rd person] buttons to the [zoom slider].
Next, go to the [Vehicles - View] section of [Keyboard/Mouse]
Then bind the individual [look left, look right, look up, look down] buttons
NOTE: these are unbound by default and the defaults which GTc use are:
Look Left = Minus
Look Right = Equals
Look Up = Apostrophe
Look Down = Semi colon
You can make them whatever you want but I recommend not using anything with modifiers as it may not work correctly due to already being required to hold several buttons down to conduct camera modes.
That should complete the setup to allow all the GTc Cinematic panel inputs to function. Pressing the [CONFIGURE] button in the top right of the Cinematics Panel will display the configure screen. Here you can change any bindings to match those you have in Star Citizen if you are using non-default setups. The aforementioned look key bindings are shown here also.
There are 6 standard GTc input buttons on the left which can be configured to anything just like all the other panels. by default they 3 are set to press no button but transition to the respective slides.
The [CAM BUTTONS] at the bottom are the camera preset buttons and are bound to the Star Citizen defaults on Num 1-9 with Num* (multiply) as reset camera. Currently I have not used Num 0 (delete camera) but you could sacrifice a camera, rename it delete cam and use it for that purpose.
The [CAM BUTTONS] do not function do not function like the GTc [Standard Input Buttons] they have limited options when configuring.
They can be Named, individually colored, be set to transition to a screen and, the corresponding key and modifiers can be set.
NOTE: Using Modifiers for camera keys is not recommended due to the nature of holding down several buttons including F4. Also The ALT key is blocked by the engine input while holding F4 for obvious reasons. But the option is there nonetheless for people wanting to do highly customised setups.
6.9.1 - Saving Camera Angles and assigning Panning Presets
Once you have a camera at the desired location, DoF, angle etc. pressing the [CAM BUTTON] down for 3 seconds will save that camera. The [CAM BUTTON] will flash green to indicated it has been saved, tapping the [CAM BUTTON] will then recall that camera, even if you are not currently in 3rd person.
Pressing the [PAN PRESET] selection will allow you to assign any of your 9 saved panning presets to that camera to automatically recall and begin than panning on selection.
within the 9 saveable panning presets are 'none' which will disable all panning but still recall the camera, and 'cont.' (continuous) which will recall the camera but continue the existing panning preset which is currently active.
There is also a [RANDOM] button, this will cycle through any camera presets that currently have a panning preset allocated to them (including cont.) at a random interval between 10 and 20 seconds.
There is a Cinematic 'Quick Panel' accessible from all panels except comms which gives you access to the camera/pan presets , random and reset.
6.9.2 - Using the panning controls
The panning controls contain the all the expected camera functions except FoV. Their speed is controlled by how far the slider is moved from the center. The [RESET] button in the top left will reset the panning controls but not the camera. The [RESET] button in the bottom right will reset both camera angle and panning.
The [Joy/Key] toggle button will switch between panning (orbit) using the "keyboard" or using the joystick.
NOTE: If you wish to fly with sticks while simultaneously panning, you need to have the panning mode set to Key
NOTE: To use the camera controls whilst on foot the [Freelook Toggle] must be set to on and the mode must be Joy.
There is a [Realtime/On command] button this will toggle between sending the controls in real-time or waiting until you press the [Update Button]
On the top is a [series of inputs for duration] which take a value in seconds and correspond to their respective panning function. These are best used when the mode is set to [on command]. A duration of 0 is essentially (but not really) "infinite"
NOTE: This will work in real-time to an extent but will not restart the time until you change that input again.
6.9.3 - Creating Panning Presets
When creating a panning preset the first this you need to do is select which preset you wish to save to. Then adjust the panning controls to your desired preset and press [SAVE], it will ask you to confirm, press [SAVE] again and it will save.
The most effective way to continually make small adjustments to presets with durations is to:
Set the mode to "on command"
set the Pan preset you wish to save to
assign the preset you are working on to a CAM BUTTON
Make adjustments and hit update (the panning will start)
then save the preset
Press the CAM BUTTON (this will restart the panning you just saved from the start)
Watch to see if it is the desired outcome
if not, repeat steps 2 - 5 until outcome is good.
The most effective way to continually make small adjustments to presets without durations is to:
Set the mode to "real-time"
Set the Pan preset you wish to save to
Assign the cont. preset to a CAM BUTTON you want as a starting point.
Make adjustments (the panning will continually adjust to your inputs)
Continue to press the [CAM BUTTON] to revert to the start from your camera position until you are happy.
Save the preset.
From the File drop down accessed from the Mail Panel, you can now select Get overlays and you will see the data transferring and each file name as it completes